Issue#1439: Unity - InstantVR Free & Advanced: interactive avatars for virtual reality

  • Instant VR Free & Advanced are now available from the asset store. These packages give an easy but flexible start for creating virtual reality games and experiences.
    The package contains an example avatar with procedural animations of the body movements. Depending on the package a number of input devices are supported. When it is included in the game, it will automatically select the best combination of controllers available at the player.

    InstantVR Free provides:
    • Two example...

    InstantVR Free & Advanced: interactive avatars for virtual reality

    0 Answers

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  • Issue#198300: An issue of virtual reality camera 's rotaion initialization with unity 5.3.3p1

    I want to set my camera rotation is the value of I in editor mode,But when I have connected oculus rift It will change my camera rotation ,Lead to VR camera change after the rotation of the camera is not what I want. Hope to be able to help me solve this problem Thank you for your attention system win7 unity5.3.3p1 oculus rift dk

  • Issue#588896: Unity - Issue with Terran Rendering and OVR Virtual Reality Enabled

    Hi All, I am facing a bizarre issue when rendering a terrain object with virtual reality enabled. The issue only happens when I build a stand alone player. Everything, works fine within the editor. I am using unity 5.3.4f1 i am just getting black mesh objects while rendering terrain objects. Looks like the terrain objects are refusing to render while virtual reality is enabled. check the images below, for my player settings, etc View attachment 184641 View attachment 184642 ... Issue with Terran Rendering and OVR Virtual Reality Enabled

  • Issue#1486: Unity - Grab a six pack! Let's talk about living in virtual reality.

    I firmly believe that I'll live to see the day when people elect to live exclusively in virtual reality. Maybe not some Matrix scenario, but likely I could see a person who is completely paralyzed electing to live completely interfacing with a computer. All senses being pumped into the brain and all signals sent out into a computer. Like a brain in a jar. Seriously. After a while I can see people with no ailments stripping away their bodies and living in it. It may even become more... Grab a six pack! Let's talk about living in virtual reality.

  • Issue#2979: Unity - [AUDIO] Interactive Rock (free)

    Hi Unity Devs! I'm soon releasing my latest asset for Unity 3D, the "free" version of my Interactive Rock asset. This asset includes three loops of different intensity levels: soft, medium and forte. Each loop is triggered automatically via a dedicated script that handles the transitions. Inside your game, set triggers or conditions to either set the three booleans to true/false, or trigger the "onclick" methods which enable an intensity level. You can try it out directly in the... [AUDIO] Interactive Rock (free)

  • Issue#5911: Unity - [Oculus DK2] when virtual reality enabled, I want to disable HMD tracking

    Is there HMD tracking off option? What I want is that view is not chaged even when there is VR movement. Thank you in advance.

  • Issue#11243: Unity - Advanced Additive Scenes: Multi-Scene Editing. Now With Free Demo!

    Update!! It's been released: http://u3d.as/6Lm. There is also a DEMO version available. Original post below. Hey guys, I've been slaving away on a really useful plug-in which I'm tentatively calling "Advanced Additive Scenes". I plan to release it shortly, after it goes through some more extensive testing. In order to explain what this plug-in does, I'll have to explain Additive Scenes which Unity supports natively. Scenes as... Advanced Additive Scenes: Multi-Scene Editing. Now With Free Demo!

  • Issue#46175: new book: Unity Virtual Reality Projects

    https://www.packtpub.com/game-development/unity-virtual-reality-projects What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can... new book: Unity Virtual Reality Projects

  • Issue#65598: Unity - Interactive spatial augmented reality (aka projection mapping)

    Hey there, For my internship and bachelor thesis, I developed a Unity application that does 3D projection mapping. Using a model of the object that's being projected onto, the real time or prerendered imagery is warped so it looks correct after being projected onto a non-flat surface. The application can output to any number of projectors (as long as the PC has the capabilities for that amount of projectors), and projections can be blended so very large, seamless projections can be... Interactive spatial augmented reality (aka projection mapping)

  • Issue#183726: Unity - Virtual Reality Demonstration

    I've just finished moving an architectral visualisation I did of a lecture theatre into the current version of Unity for use with the Oculus Rift. The video shows the rift itself and the environment captured directly from the GPU: Blog post: http://vrscapes.com/site/index.php/...iversity-of-hertfordshire-in-virtual-reality/

  • Issue#194010: Unity - Advanced 3D Flow Animation - Energy Pack is now for FREE

    Let's try Touch Free Energy https://play.google.com/store/apps/details?id=com.dm.energypackfree Energy Pack Free is 3D particle animation system that can be personalized to suit your own unique style for use as Live Wallpaper on Android Smartphones and Tablets. Energy Pack Free have 2 unique ready scenes waiting on Your touch to play. Set own background by color slider. Change bokeh and dust size. Watch video: !Many features from menu are... Advanced 3D Flow Animation - Energy Pack is now for FREE

  • Issue#262305: Unity - VRForums.org | Virtual Reality Forums

    Guys,if you have time take a look at our new forums that we have just recently launched related to Virtual Reality.Join us here: http://vrforums.org/

  • Issue#262963: Unity - Advanced Editor Styles Viewer... (FREE)

    Working on a custom editor for your scripts? Want to spice up the look but don't know the built-in custom editor styles? Well now you can easily find the style you want and copy it by just clicking it (Pics below). Another neat feature is that it doesn't use GUILayout to display the items as this can cause issues when viewing some items causing them to squish or stretch and look terrible. It auto calculates the default size of the original image and adjusts it's size accordingly. Newest... Advanced Editor Styles Viewer... (FREE)

  • Issue#282009: Unity - C# Game Developer - Augmented Reality + Virtual Reality

    IF you are in need of a professional software developer for your Unity 3D projects I am here for assistance. Vk

  • Issue#294224: Unity - Virtual reality with Android/Trinus, slowing down FPS

    I did a VR test with Andoird/Trinus connected to my PC, as it seems an affordable alternative to Oculus Rift. In my game I made head-tracking mouse dependent, for being controlled by Trinus. I tested with Wifi as well as with USB-Tethering. Everything works fine, except that my FPS have dropped drastically ! Streamers like Trinus are supposed to pass on frames to the phone, the same way as when streaming a video. We are not talking about stereo imaging here. So in my opinion Trinus does't... Virtual reality with Android/Trinus, slowing down FPS

  • Issue#295899: Unity - Virtual Reality Project

    Hello, I have to work on a project using some data source or art or music as source for changing content. For example, you are in new york city starting from 1950 to present . You have to take population and everything in consideration and change the people etc. The example is too hard to implement . Any ideas or suggestions will be appreciated?

  • Issue#304360: Unity - Best Free Bug/Issue Tracking Software

    Hi, I have a small team and we are working on a game in Unity. We use BitBucket.org for our remote repository.. it has a built in web-based Issue Tracker, but I am finding it leaves a lot to be desired. Can any of you point me towards some free Bug Tracking tools that you have used and recommend? -greeny

  • Issue#430771: ADVANCED Unity Extension| the Reality Engine . Beyond game developmet

    What is the DaiMangou Reality Engine ? ​The DaiMangou Reality Engine is an advanced Unity Editor extension designed to allows YOU to plan, create, collaborate and... ADVANCED Unity Extension| the Reality Engine . Beyond game developmet

  • Issue#433754: [WIP] ADVANCED Unity Extension| the Reality Engine . Beyond game developmet

    What is the DaiMangou Reality Engine ? ​The DaiMangou Reality Engine is an advanced Unity Editor extension designed to allows YOU to plan, create, collaborate and... [WIP] ADVANCED Unity Extension| the Reality Engine . Beyond game developmet

  • Issue#459389: Unity Virtual Reality Mastermind Group Forming

    Let's form a mastermind support group for Unity Virtual Reality developers. The group will launch in May with five members and meet weekly. The group will help provide focus and support for your VR project. To become a member you must have a VR-focused Unity project in-progress and the ability and commitment to see it through. If you are interested, please email me at [email protected] with the subject line VR Mastermind with the following information:... Unity Virtual Reality Mastermind Group Forming

  • Issue#463563: Unity - How to make money off of a virtual reality game?

    Hey guys, I'm currently working on a virtual reality game right now and I might need some advice with regards to how I'm going to make money from it. My main goal is to publish my own games and sell them for a living, but when I did the math on a sheet of paper, I would need an extremely large amount of customers to be able to sustain myself with this type of business. So far, it's a virtual reality game that has a concise story to it and it involves shooting down skeletons by aiming your... How to make money off of a virtual reality game?

  • Issue#467277: Unity - Virtual reality society in India

    Hello, I am looking for Indian society of virtual reality, to achieve a virtual model for a professional project. If you know one of them, please tell me. Thank you.

  • Issue#537690: Unity - Looking for Virtual Reality CPR simulation for research purposes

    I am Dr. Naren Nallapeta, a research assistant at the University of Miami Geriatrics research committee. We are looking for people who can help us with a research project for which we will be needing a virtual reality animation for the Oculus rift. The topic is CPR (Cardiopulmonary resuscitation), if anyone has the expertise and ready to help us with our project, kindly mail me at: [email protected] Thank you

  • Issue#542278: Unity - How to create a camera to look around in VIRTUAL Reality. need help A.S.A.P

    -I am creating an educational Virtual reality animation in Unity. The player lies down and watches things happen. Questionssss: I created a normal camera but when I play it does not let you look around. It does not move. How would I go about creating one so the player can look around??

  • Issue#568551: Unity - Typogenic - Advanced Text Rendering [FREE]

    I needed a way to render good quality 3D text at any size so I took a few hours to make a small asset. I figure it could be useful to someone else. Introducing Typogenic ! ​ Typogenic is an easy to use, fast and high-quality 3D text renderer with a low memory footprint. It's based on a well-known technique called "signed-distance field rendering" used... Typogenic - Advanced Text Rendering [FREE]

  • Issue#582984: Unity - My first Virtual Reality app.

    Hello everyone, Yesterday I launched my first VR app on the Google Play Store. It is a zombie shooter game, which can be played solo or online with your friends! Here is a link: https://play.google.com/store/apps/details?id=com.Negnod.Zombie_Era Please give me some feedback so I can improve my first VR app. I hope you like it! Currently I'm busy with another VR project which is a MMOFPS. Thanks in advance. Regards Jimmy van Dongen, Negnod.

  • Issue#641772: Unity - [Review & win free assets] InfiniGRASS - Fast Next gen interactive volumetric grass everywhe

    ARTnGame presents the next major asset, InfiniGRASS. ​ The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended). The... [Review & win free assets] InfiniGRASS - Fast Next gen interactive volumetric grass everywhere

  • Issue#674935: Unity - Virtual Reality Supported App Crashes

    Hi there, I've been trying to get the VR samples running on my Samsung S6 edge phone, but I've always had crash since startup. I removed everything, piece by piece and find that the error occurs due to the "Virtual Reality Supported" option being checked. I am wondering if other people are experiencing this same problem since this is a core feature needed for VR. I am using Unity version 5.3.4f1 Thanks in advance for any light on the subject

  • Issue#702631: Unity - See your 3D game content in virtual reality (VR) anywhere online

    With the release our new VR button, Sketchfab is now the easiest way to publish and view your game assets in Virtual Reality. It only takes a minute! Of course Google Cardboard relies on having a mobile device, so there's that to keep in mind. To help you get started, we've created... See your 3D game content in virtual reality (VR) anywhere online

  • Issue#723190: Unity - Good trees that scale up well for virtual reality?

    I'm working on a game for the oculus rift where the player is about the size of an ant, and I want to put in some huge trees to emphasize scale. I've been using the ones from the default unity package, but the leaves render weird in virtual reality, with some flickering effects or slight glittery kinda stuff (the scale of the trees might be emphasizing it, as they are around 110 scale) Does anybody know of good tree assets that would look good giant in vr? Thanks!